2012년 11월 27일 화요일

Neo's Hero's Journey

1 Ordinary World
Mr. Anderson lives alone in an apartment and works a boring, steady job
 
2 The Call to Adventure
Mr. Anderson is contacted through his computer by other hackers
 
3 Refusal of the Call
Mr. Anderson does not escape from the authorities as Morpheus tells him
 
4 Meeting with the Mentor
Mr. Anderson is finally introduced to Morpeus
 
5 Crossing the First Threshold
Mr. Anderson takes the red pill and exits the Matrix
 
6 Test, Allies, Enemies
Neo is trained to fight against the agents who roam the Matrix
 
7 Approach to the Inmost Cave
Neo retrieves the Keymaker from the Merovingian
 
8 Supreme Ordeal
Neo is locked in the Trainman's station by order of the Merovingian (This happens in Act 3, but would usually happen earlier)
 
9 Reward
Neo gains access to the Architect
 
 

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